There are a ton of James Bond video
games out there. There's 007 games for just about every console from
the ZX Spectrum to the Wii U and I'm sure most fans of the Bond
movies have tried at least one of the franchise's many interactive
experiences. I've only played a handful – Agent Under Fire
(2001), Everything or Nothing (2003), GoldenEye 007
(1997) – and to be honest I suck at most of them (the only one I've
ever completed is AUF). But earlier this year I put myself through
one 007 game that I just had to write about, 2004's GoldenEye:
Rogue Agent.
Although its title implies the game's
based on the 1995 film GoldenEye, Rogue Agent is an
entirely original creation. Taking place in an alternate universe,
the plot follows a former MI6 agent who's turned evil and gotten a
job with Auric Goldfinger of not-SPECTRE (remember, this was when the
legal rights to the name SPECTRE were in dispute). Playing a
Bond-style adventure as a villain instead of the familiar hero had a
lot of potential. Just think of all the stuff an evil version of
James Bond could get up to! This is going to be amazing, right?
Let's go through the single player
campaign together, shall we? The game begins with an introductory
level at Fort Knox just like in Goldfinger, except you take on
the roll of some agent dude partnered with Bond. You spend a minute
getting acquainted with the controls, which this game maps out
serviceably. Within moments your helicopter crashes and falls through
a roof, crushing agent 007. Oops.
It's in this beginning level you're
introduced to the gunplay, so let's go over that for a moment. Unlike
most 007 games of the era, Rogue Agent only allows you to
carry two weapons instead of a full arsenal. Lame! There's a basic
pistol you always have in reserve, but it thankfully disappears if
you choose to dual wield two other weapons. That's right, you can
dual wield in this game. This only goes for some weapons though;
larger weapons like rocket launchers and assault rifles need both
hands to operate them. Also, most of the guns don't allow you to zoom
in. Ranged weapons are limited. You've got a limited assortment of
weapons: 2 pistols, an assault rifle, an SMG, a grenade
launcher/detonator, a rocket launcher, a lever-action shotgun, a
slow-firing rail gun, and a poison/stun gun that slows people down.
That's pretty much it. The only real escalation in firepower comes in
the form of a minigun (in the 4th or 5th level)
and the final level's OMEN rifle. More on that one later...
As far as abilities go, you can't jump,
but you can melee and you can also take enemies as human shields
which is always good for a laugh. However, the dumb badguys can often
be seen doing the same... to eachother.
Anyways, you fight through Fort Knox to
prevent a nuclear bomb from detonating and as soon as it looks like
you're going to fight Oddjob, the bomb detonates and the level ends.
But it's OK because it was just a simulation. M (voiced by Judi Dench
herself) scolds the unnamed agent and dismisses him. The player is
then treated to a rather cool opening “credits” scene setting up
the plot. The agent gets a job with Goldfinger, Dr. No breaks away
from not-SPECTRE and tries to take over the world on his own, a
rivalry develops between Goldfinger and Dr. No, the doctor shoots the
agent in the eye, and Francisco Scaramanga, not-SPECTRE's tech
specialist (voiced by Christopher Lee himself), implants a cybernetic
eye of gold in the vengeful agent's head thus giving him the moniker
“GoldenEye”. Uh hum. This eye gives the player special abilities
that are gained as the campaign progresses. These include MRI vision,
hacking, brief invincibility, and later telekinesis. Weird.
The next cutscene shows off
Goldfinger's new weapon, the OMEN, which destroys organic matter and
disintegrates dudes. Dr. No and his forces discover it's being held
at Goldfinger's secret arctic hideout and attack it. And so the
second level tasks you with defending the arctic base, and it's not
all that great a level. It's a boring arrangement of dull rooms and
hallways. The only real highlights are (1) the level's traps that you
can activate and (2) the appearance of the laser from the movie
Goldfinger (too bad you can't use that as a trap!).
Anyways, the base is wrecked but the OMEN is shepherded away.
GoldenEye is picked up by Pussy Galore who, by the way, looks and
sounds almost nothing like she did in the film. Here she's basically
your chauffeur... in a pink helicopter. Remember that from
Goldfinger? I don't.
The next mission takes place in Hong
Kong where GoldenEye is tasked with assassinating Dr. No. Spoiler
alert: it doesn't work. With an objective like this they could've
mixed things up a bit with a sniping mission or stealth gameplay. But
no, the majority of this level is shooty-shooty bang-bang inside and
above dozens of high rise buildings. Hong Kong may be a bit more
colourful than the previous level, bit it's just as mind-numbingly
boring. Not only is this the most tedious level yet, but it's also
far longer than it has any right to be! It just goes on and on and on
and on. The idea is that you've got to go to a specific rooftop for
Pussy to pick you up from, but why does the building she picked have
to be on the other side of town? Any old freakin' rooftop will do!
Once that nightmare is over, you head
over to Las Vegas where you've got to defend the OMEN in its casino
hideout from Xenia Onatopp who is rumoured to be working for Dr. No.
This level is only slightly less dull than the previous ones. The
gameplay is unchanged but I'll give it credit for being the most
visually interesting level in Rogue Agent. The places here
look vibrant and alive. If only the other elements of the game were
like that!
It's not until the following level
where we actually get to go toe-to-toe (or is that thigh-to-thigh?)
against Xenia Onatopp in a boss fight atop Hoover Dam. The only
problem is that it comes after about an hour of the worst level in
the game: an unending series of similar, lifeless, grey, concrete
rooms with generic enemies. (By the way, all the bad guys bleed
bright blue blood. I guess it was to avoid an M rating?) You
start the level at the bottom of one side of the dam, you go inside,
fight your way to the top, cross it halfway whilst taking on dozens
of tanks and helicopters, go back down to the bottom of the dam,
retrieve the seismic bomb (your mission objective), climb back to the
top again, and cross the other half. It is a brainless chore. This
game is in serious need of some variety. Other Bond games had vehicle
sections, turret sections, stealth sections, even on-rails sections.
But in this level I was so fed up I found myself simply running past
enemies in order to get to the end quicker.
There's also a cutscene in which Oddjob
betrays GoldenEye, but the rogue agent throws the henchman down a
bottomless shaft. And that's the last we see of Oddjob. Why did he
betray GoldenEye? Was he really working for Dr. No? Did Goldfinger
order him to do it? Seriously, the game never explains it and it's
never mentioned again. What a waste of a cool character! By this
point I had stopped caring. The only thing motivating me to continue
was to see what would happen to the characters and what movie
references would be made next. If I weren't a 007 fan this game
would've been in the garbage by now.
That's all I can take for now. Check in next week for part 2!
That's all I can take for now. Check in next week for part 2!
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