Saturday, 2 December 2017

Video Game Retrospective -- GoldenEye: Rogue Agent (2004), Part 2

And now, the thrilling conclusion to my look back at the most frustrating 007 video game of them all, GoldenEye: Rogue Agent.

  Next up is not-SPECTRE headquarters in an underwater lair called the Octopus, which sort of reminds me of Stromberg's base from The Spy Who Loved Me. Other than that, there's not much to say. The Octopus is just more of the same bland tedium found in the rest of the game. By the next level, Goldfinger's found out that Dr. No's home base is in Crab Key and dispatches GoldenEye there to kill the doctor and target the island for an OMEN strike. This is the only level that seems to open up into wide open spaces as you brainlessly sludge your way through the docks, around the mine, and finally into the base itself. There's two tanks guarding the base's entry doors, but if you activate your invincibility and sprint around them you can safely shoot rockets at their backs since they can't turn around for some reason. The level ends with a pretty good boss fight against Dr. No. Once he is dead, Goldfinger, believing the rogue agent to be too powerful to control – and revealing that he has plans to overthrow not-Blofeld to take over not-SPECTRE – betrays GoldenEye and leaves him to die in the OMEN strike. However GoldenEye manages to escape before the island is destroyed.
  With Scaramanga and Pussy's help, he returns to the volcano lair (straight outta You Only Live Twice) to confront Goldfinger. This is the final and most difficult level of the game. Not only is it ungodly long, but it's also the only level featuring the OMEN rifle. This weapon uses OMEN technology to fire glowing blue thingees that kill in just one hit (or two if you've got your invincibility shield active). The blue thingees can be dodged, but it's very biased. OMEN wielding enemies fire their guns very rapidly and if the blue thingees come anywhere near you you're dead. However when you use the rifle (which can only fire 3 shots before needing to reload, by the way) you don't get to fire rapidly, reload times are slow, and the enemies always seem to dodge the projectiles at a distance of anything more than 15 meters or so. My tactics for this level avoided using the OMEN rifle and involved a lot of hiding behind cover, a lot of grenade spamming, and very brief and careful poking of my head out to shoot for brief seconds lest I get hit by a stray OMEN blue glowing thingee. You have NPC allies at certain points but they're useless; they die quickly and only serve to momentarily distract the enemies.
  So you forge ahead through so many freakin' rooms, many of which are repeated multiple times. I should also mention that while Rogue Agent does have a checkpoint-respawn system, not all checkpoints are save points. So if you try leaving the game in the middle of one of its ceaselessly long levels, you may lose a bunch of progress when you come back. Finding this out was not fun, believe me. Eventually you make it to this wide round room with loads of badguys (including some OMEN gunners) pouring out of multiple doors. Cover is sparse, ammo is out in the open, enemies are constantly running around all over the place, and you can't go back since the door behind you closes. Unless you stay in the doorway and pick off badguys from afar (even this doesn't accomplish much) there's nowhere to hide. Once you enter that room, you're committed. I was stuck on this one room for over an hour before I gave up, threw the game disc against the wall, and watched a longplay on YouTube to see what I missed. It turns out that there's only one hallway and one cutscene after this room. So yes, I didn't fully beat the game but I did complete 99.9% of it. That much effort is far more than this game deserved.
  So after the hell room and straightforward easy hallway following it, you reach some bulletproof glass behind which Goldfinger makes his grand villain speech with the OMEN by his side. Unbeknownst to him, GoldenEye (that is , the player) has been using this moment to hack the OMEN and activate it, killing the evil mastermind and his remaining henchman. Were you expecting a final boss fight or something? What are you, crazy? Pussy Galore picks up the agent in her helicopter and the two celebrate with a victory shag. Little do they know that the events of this whole game were part of not-Blofeld's plan and that he and Scaramanga (who was in on it) will be keeping an eye on the rogue agent.
  So that does it for the singleplayer campaign and to sum it all up it's one of the most dreary and joyless video games I ever forced myself to slog through (or at least 99.9% of the way through). The plot is uninteresting, the enemies suck, and the levels are obscenely long. What it needed – aside from the aforementioned level design and gameplay variety – was a main character who had a bit of personality. Never once throughout the entire game, including cutscenes, does GoldenEye speak or even show some character. He's an empty skull for the player to rent. GoldenEye: Rogue Agent would've also benefited from a level in which you could fight James Bond as a boss. How cool would that be?
  As for multiplayer, I can't really say all that much because I didn't play too much of it. There's two reasons why. The first is that there's no bots, which is a real letdown because multiplayer shooters are generally funner with more opponents (plus previous 007 games did have bots). The second is that the GoldenEye abilities, which are available in MP, take some explaining/getting used to for players who haven't played the singleplayer campaign – and let me tell you, I've never met anyone else who played Rogue Agent's SP. Other than that, the multiplayer is pretty average. There's few match types, the character skins are dull, and the weapons are all the same as in SP. The most noteworthy thing about this game mode is the maps which most 007 fans may find rather interesting. There's maps based on Tomorrow Never Dies, A View to a Kill, The Man With the Golden Gun, and Moonraker, and a lot of them have traps that can be activated on one's opponents.
  And that's all there is to say about GoldenEye: Rogue Agent; it's a very dull, very bland, very colourless FPS that barely feels like it has anything to do with the 007 franchise. It's no wonder the game's box comes with a flashy “007 Presents:” sticker on it, just to remind you what it is. They even took the name of the most popular 007 game ever – GoldenEye 64 – and slapped it on this one in a blatant cash-in attempt. It doesn't work because this doesn't feel like a Bond game, nor does it feel like a Bond villain game. It's a no name henchman simulator, a wasted opportunity destined to be forgotten by all but the most hardcore of Bond fan completionists. For everyone else, don't bother with Rogue Agent.

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