Shooter games are everywhere. You've
got your run-and-gun Halo clones, your cover-based Gears of
War clones, and your endless reskins of Call of Duty. But
every once in a while it's nice to see something different that comes
along. Enter Brothers in Arms
(2005-8), a series of Second World War first-person tactical
shooters. Although the series is still alive today with continued
releases for mobile devices, there were only three proper games
released for consoles, where the game truly shined. They were Road
to Hill 30 (2005), Earned
in Blood (2005), and Hell's
Highway (2008). Each of them
ranks among my personal list of favourite shooters. It's just a shame
that the fourth console game in the series was never developed; at
this point it seems doubtful that it ever will be. You may be
thinking, “But Tony, what made them so good? Why are they worth
missing?” I'll tell you. This is my tribute to the Brothers
in Arms series.
Road to Hill 30
(2005)
There
was a time when WWII shooters were the big thing, and yet there
weren't too many WWII tactical shooters out there. This is what made
BiA stand out to me. For those of you wondering, a tactical shooter
is a squad-based shooter game that attempts to simulate realistic
combat by placing an emphasis on patience, coordination, tactics, and
cover. This ain't no run-and-gun; you can't just madly dash around
alone across a map straight towards your enemies. You'll get pwned
and your opponents will walk away without a scratch! This is a
thinking man's shooter,
son. It's not for babies! It's a different kind of shooter game
altogether, and I have to admit it took me a while to really get it.
But once you've figured out how the game works, it is extremely
satisfying to see your plans executed so well. Basically, you command
your AI teammates (or do it yourself) to pin down an enemy with
covering fire while you (or the AIs) flank and kill the enemy from
his exposed side(s). Your teammates' AI was smart enough to get the
job done, and – thanks to the situational awareness mode – you
are too, without having to rely (too much) on trial-and-error to
progress. A steadily increasing challenge is given as you gradually
face stronger enemy types. Later on you'll even get to attack
artillery positions and go toe-to-toe against tanks. Now those fights
are sure to get your heart racing.
I
guess I should talk about the story. You play as Sergeant Matt Baker,
a US paratrooper with the 502nd
Regiment, who becomes a reluctant squad leader. Matt takes it upon
himself to keep as many of his men alive while still being able to do
his job. He doesn't talk much during the gameplay (aside from barking
orders at his comrades), but his character is revealed in the
overly-dramatic pre-level voiceovers. But the developers did a great
job at giving each and every character his own personality. You'd
need play the game several times over in order to catch all of it.
They also did an amazing job of recreating the campaign's settings.
That's right, the combat depicted in this game is based on actual
firefights that happened in real locations that can be viewed in the
unlockables menu. The bridges, buildings, and roads that you'll fight
for are the exact same ones that the 502nd
Regiment fought for decades earlier. Now that's cool.
Nevertheless, I'd
hesitate to call RtH30 a masterpiece. The enemy AI isn't all that
reactive to your manoeuvres, the graphics are average, and there's
this weird glitch in which if someone is killed while firing an
automatic weapon, the automatic fire sound effect is sustained until
you either die and/or reload the last checkpoint. It's pretty
irritating, that glitch. Otherwise, the first game in the Brothers
in Arms series is a load of fun and a decent challenge.
Earned in Blood
(2005)
This
is where crap gets real. In a lot of respects, Earned
in Blood
is a very similar game to its predecessor, having been released only
seven months after RtH30. Both games have the same graphics, the same
physics engine, the same sound effects (which are excellent, by the
way), the same command system/tactics, and same real life settings.
However, seasoned players will appreciate the subtle differences in
this gem.
Let's start with the story. In this game, players take control of
Sergeant Joe “Red” Hartsock, a member of Baker's dozen from the
first game who eventually gets promoted and leads his own squad. Told
in flashbacks, Hartsock's story is one of learning to grow up and
accept responsibility. The drama is a bit less cheesy, and it's
rendered a bit better thanks to the more dynamic facial animations.
Anyways, Earned in Blood's first few levels take place
concurrently with those of Road to Hill 30, while the rest
take place afterwards. It actually builds upon the universe that was
established in the first game.
The level design has been noticeably improved in the second game. The
levels are a bit more open-ended. Don't get me wrong; they're still
pretty linear, it's just that the levels here usually contain
multiple alternatives to plan your attacks (whereas in RtH30, there's
usually just one or two fairly obvious ways that you're supposed to
make your approach with). What I'm saying is, you have more options.
No two playthroughs will be exactly the same. Also, there are more
levels that take place in cities. So if you like the challenge of
urban combat – of rooting out the defenders from every nook and
cranny – then this game is for you. In EiB, you've got to survey
your surroundings better than you did in RtH30. I guess you could say
it's the more immersive game of the two.
But the biggest gameplay difference with Earned in Blood is
its difficulty. The first game was hard enough – you have a health
bar, but there's no health power-ups available, it only takes a
handful of shots to finish you, and mortars can wipe out your whole
squad in the blink of an eye – but EiB takes the difficulty to a
whole new level. In addition to the aforementioned urban combat, this
game also updated the enemy AI. The Germans are way smarter this time
around, as they too have now learned how to fire and manoeuvre. In a
form of “active defence”, your enemy will withdraw to a new
position if he knows that he's being flanked. There's even a few
moments when the enemy will charge you if he knows you're
outnumbered! As was the case with the previous game, your gunfire is
slightly inaccurate and the German tanks are always more powerful
than the Americans', both of which is true-to-life to WWII
soldiering. As a result, no matter how difficult and frustrating a
level can be, it is still a fair fight. You got that? Winning is
hard, but oh so satisfying. Besides, it carries over the mercy rule
from RtH30 – after dying three or so times on the same checkpoint
the player is given the option to have his health restored and his
dead comrades revived.
The challenge in this game feels more complete and engrossing. It's
this – combined with the better story-telling and immersion –
that leads me to conclude that Earned in Blood is the best
Brothers in Arms game yet made.
Hell's Highway (2008)
With
the release of Hell's
Highway,
the BiA series took a hard turn. Instead of waiting only a few
months, Gearbox took their time with the series' third instalment.
Released three years and one console generation after EiB, HH tried
doing a lot of things differently. I've got a lot to say about this
one, so let's get to it.
HH
takes place in September 1944 during the ill-fated Operation Market
Garden. The player once again controls Sgt. Matt Baker, who continues
to try to balance his responsibilities with his relationships with
the men under his command. It's not easy – especially as the
operation isn't proceeding as smoothly as hoped – and Baker's
capacity for leadership is stressed to the breaking point. That's the
basic gist of it. Even more than the earlier games, each character
has something going on and there's dozens of subplots. Within longer
cutscenes that are no longer confined to a 1st
person point of view, the drama is piled high and carries a lot of
emotional weight to it. Needless to say, Hell's
Highway
has an outstanding story. On this alone I would recommend playing it.
It could almost be a Band
of Brothers episode!
(It already features the voice of Dale Dye as Colonel Sink.) It's
just a shame that the graphics suck so much; they're outdated by at
least 2 years. Also, the locations are no longer based on real ones.
Probably
the biggest change HH brings to the BiA series is its cover mechanic.
Press a button when you're near a large enough object and Matt will
snap to it as the camera switches to a 3rd
person viewpoint. The system works OK, but it is kind of silly that
the developers couldn't be bothered to put in lip movements whenever
Matt shouts an order from cover.
There's also a lot of other differences that this games makes, for
better or worse. For one thing, you can now run, which is awesome.
This comes at the expense of being able to jump, which was never all
that useful in the first place. Same with the “charge/assault”
command; it's also gone, but you rarely had to use it in the previous
games anyways. Your situational awareness has been replaced with a
simple map that you'll seldom use. Baker's pistol is now always on
you. This addition is a bit of a mixed bag; it was pretty much
necessary since the gun is now (suddenly) a part of the series'
mythos. However, since it's not all that effective you'll hardly ever
use it. Plus whenever you're in a tight jam, it's another weapon slot
you have to cycle through in order to select the weapon you want. But
one of the cooler additions to HH is that there's more of a variety
in the weapons teams you command. The classic assault team and fire
team is now supplemented with a machine gun team and a bazooka team.
HH's
level design is pretty good. It's almost as good as EiB's except for
a few glaring differences. One is that there are some sections (even
a whole level) where Baker is separated from his squad and has to
fight alone – and most of the time it isn't explained why. These
sections are disappointing because squad-based teamwork is what the
whole Brothers
in Arms
series is about. It's as if Gearbox is trying to pander to the Call
of Duty crowd
with this crap. (They're barking up the wrong tree.) Another big
disappointment is the not one, not two, but three levels where you
take control of a tank and f*** s*** up (again, all by yourself).
These levels are fun at first, but in my opinion it was always more
fun to be an infantryman commanding
the tank and defending it from enemies with panzerfausts.
Commanding – not driving – tanks would have given Hell's
Highway
a more tactical and challenging feel to it.
But
the the most disappointing aspect of Hell's
Highway
is its difficulty: it's way too easy! How come? Well first off, the
health bar is now gone and replaced with one of those silly
regenerating health things that pretty much all shooters have
nowadays. If you get shot too much, just hide behind a wall for a few
seconds and soon you'll be a-OK. Kind of takes away from the realism,
doesn't it? What's more, your comrades don't really die in this game.
If they take too much damage, they fall down and just sort of writhe
around silently until you kill all the enemies in the area, at which
point your teammates will get back up as if nothing happened. So
yeah, there's pretty much no tension left with the action sequences
in HH. The enemies aren't much better, rarely moving to new
positions, usually staying put in just one spot, and almost never
throwing grenades of their own. Enemy tanks are a complete joke.
Sneaking up on them is easier than ever. Just by running straight
towards it and pressing a button, you can plant a C4 charge on it.
This kills any tank in just one go, making it a more effective
solution than using your bazooka squad (which the game expects you to
do). If the goal of the series was to make WWII shooters that were
realistic, then fearlessly running around alone in the open blowing
up tanks like Superman should not be a part of the program, you know
what I mean?
Despite
this, I still think Hell's
Highway
is a good game. I just don't think it measures up to the other games
of the series.
And
it is a good series. The Brothers
in Arms
console games are all fine, accessible examples of tactical
first-person shooters and a great source of fond memories for me.
Each of them are a must have for shooter fans looking for something
different. If you're interested then go check them out; they're
really easy to find and they're usually fairly cheap. It's a shame
that the fourth game – that was hinted at with the “to be
continued” at the end of HH – probably won't see the light of
day. But I'm certainly thankful for the three underrated gems that we
did get.
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