Saturday 24 March 2018

Movie Review -- Tomb Raider


  Movie adaptations of video games are notorious for their suckitude. Whether it's due to the games' improper interpretation onto the silver screen by people who don't understand what made the game fun to begin with, or if it's the fact that several hours of mood and storytelling have to be compressed into just two hours, films based on games don't score well with critics. But the recent wave of video game films – 2015's Agent 47, and 2016's Assassin's Creed and Warcraft – seem to be giving a second chance to fans of both movies and video games: people like me! So does Tomb Raider buck the trend or does it fall victim to the old Hollywood crap trap? Let's find out.
  Tomb Raider closely follows the plot (or so I'm told) of the 2013 game which served as a reboot of the series. Lara Croft is a gifted young woman and reluctant heir to the Croft estate who decides to undergo a perilous adventure to find out what led to her father's disappearance. It's a pretty standard plot with few surprises. Given that the Tomb Raider games range from supernaturally-driven to being grounded-in-reality, I didn't quite know which direction to expect from this movie. I won't spoil it for you, but I do think the route the filmmakers chose was handled well and left me guessing right up until the film's climax. What wasn't quite so well handled was the ending, which pulls the old sequel-bait trick via a whole lot of last-minute revelations.
  There's also a pre-credits scene where Lara buys some handguns from a pawnshop (which, given the UK's gun control laws, I believe is quite impossible). This scene only serves (1) as a reference to the games and (2) as trailer filler.
  Alicia Vikander does a pretty good job of bringing Lara Croft to life. Lara's character is somewhat bland but Vikander gives her just enough personality to keep her from being dull. Her English accent could've been a bit better, though. Vikander does deserve credit for performing in a very physically demanding role; Lara gets thrown, tossed, and smacked around a lot in Tomb Raider. And yet she hardly ever suffers any serious injuries. She also has the gift of being able to instantly solve weird puzzles she's never seen before. Other decent performances come from Dominic West and Daniel Wu as Richard Croft and Lu Ren respectively. The film's biggest not-so-great performance is from Walton Goggins as the main villain Mathias Vogel, though to be fair this may be more due to the way this character is written. Vogel is completely colourless and without any charisma whatsoever.
  The overall production of Tomb Raider leaves much to be desired. Computer-generated effects are everywhere; there's scarcely a scene after the first 15 minutes that doesn't have them. The environments are a mixed bag as well. There are some scenes that take place in interesting locations – for example, a foot chase across small boats on a busy pier – but other locations (mainly the tombs) are only lightly detailed and without much character.
  Another downer is that most of the fight scenes are presented through that really choppy, incomprehensible editing that 21st century action movies frequently suffer from. I will never understand why directors are so hellbent on preventing their audiences from being able to tell what's going on when two people are fighting!
  And that's Tomb Raider, a thoroughly OK action-adventure film. It isn't as much dumb fun as the original starring Angelina Jolie, but its more serious tone is done well enough and Alicia Vikander is a worthy Lara Croft in her own right. In short, Tomb Raider is easily one of the better video game-to-movie adaptations out there. But, again, that's not saying much.

Grade:

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