Splinter Cell games are awesome!
Ever since first playing Chaos Theory, I've been hooked. There
are few games out there that provide the same sense of satisfaction
from running around undetected and beating dudes unconscious. Makes
you feel like a total badass, Sam Fisher does. So just for fun, I'm
going to list all six console games in order of amazingness. Keep in
mind, this is all just my opinion, (I've only played the Xbox
versions) plus I'm mostly basing these rankings on the single-player
campaign. Let's go!
- Splinter Cell: Double Agent (2006)
Splinter Cells one through three
were all pretty similar, so I understand that Ubisoft wanted to try
something different and and keep things from getting stale. So rather
than the usual story of NSAgent Sam Fisher working to defeat an evil
mastermind, we instead see Sam Fisher disowned by the NSA, become an
undercover agent in a terrorist organization (JBA), do horrible
things, and kill his boss. Admittedly, the story is rather
interesting – there's even a romance option – but by the end it
doesn't feel very satisfying. And just to tease us, they made the
first level resemble Chaos Theory. While there are some fun
levels – like Shanghai and the cruise ship – most of them are
pretty frustrating in that you have two sets of conflicting
objectives to meet. On top of this, there's not one, not two, but
three levels where you're wandering around JBA headquarters running
errands on a time limit. This is just as tedious as it sounds – and
even more difficult. Also, I found the final level to be
frustratingly difficult, even with this game's regenerating health
system (making this the first game in the series to do away with the
health bar). Double Agent is the only Splinter Cell
game to have multiple endings. This sounds pretty cool, until you
find out that the endings all suck! Add in too many daylight missions
and some unimpressive graphics (even on the 7th generation
console version) and you've got a Splinter Cell game that just
doesn't feel right at all.
- Splinter Cell: Pandora Tomorrow (2004)
I'm not saying that Pandora Tomorrow
is a bad game; it is a game that I feel little enthusiasm for.
It still has all the things that made the first Splinter Cell
game good and it adds in some new cool moves and a better inventory
interface. It also has some memorable levels that are fun to revisit,
like the LAX airport level, the submarine pen, and the train level.
But my main problem with Pandora Tomorrow is that it's way too
difficult. Enemies seem to spot you more easily, there's too many
sections where you're forced out of stealth and into action, and
you're not allowed very many alarms. Even when I use a walkthrough it
still takes me forever to finish levels like Jerusalem (the second
half) and Indonesia. It's this extreme difficulty and the
uninteresting story that makes Pandora Tomorrow a low priority
for me when choosing which games to replay.
- Splinter Cell: Conviction (2010)
Before playing this game, I'd already
heard all the complaints. Night-vision has been replaced with
monochrome. Sonar vision is over powered. There's no nonlethal
takedowns. You can't use your knife. There aren't many ways to
distract enemies. You can't interrogate enemies – you can't even
grab them or hide their bodies. There's not much variety in level
settings (most of them take place in Washington, D.C.). There's no
SC2000. The enemies never shut up. In spite of these criticisms, I
finally got around to playing Conviction, and I found that it
was still a lot of fun. I was surprised by how much I ended up liking
it. Ubisoft finally introduced an autosaving checkpoint system,
making each level more bearable. Michael Ironside delivers his best
ever performance as Sam Fisher in a story that follows the ex-agent
trying to find out what happened with his supposedly dead daughter.
It's perhaps the most engaging Splinter Cell story yet, and
it's certainly darkest and grittiest. Interrogations have turned into
tortures, and Sam seems uninterested in leaving anyone alive. More
than any other game in the series, Conviction focuses a lot on
(sometimes unsilenced) gunplay, introducing customizeable weapons as
well as the ability to pick up enemy weapons. It seems that this game
was made to appeal more to the casual FPS gamer with the inclusion of
a mark-and-execute mechanic (AKA the win button) and a Gulf War level
that doesn't feature any stealth gameplay at all. It's a very
different entry in the series, to say the least. For most of it
you're not in your badass ops suit, you're running around in slacks
and a pullover! Overall, Conviction is a good game; it's just
not all that great a Splinter Cell game.
- Splinter Cell (2002)
If you're looking for a place to jump
into the Splinter Cell series, what better place to try than
the beginning? In Sam Fisher's first outing with Third Echelon, we're
taken around the world to stop a cyber-terrorist dictator from
killing millions of people. Featuring some great voice acting and
some impressive gameplay mechanics for its time, the original
Splinter Cell is still a lot of fun. If Conviction relied the most on
shooting, then Splinter Cell probably did the least. It has
some funny moments and some memorable levels: CIA headquarters,
anyone? There are a few frustrating parts though. Some levels are
insanely difficult (Kalinatek and Abattoir), and there's also a load
of sections where the game forces you into action. But on the whole,
the first Splinter Cell game is just as fresh and enjoyable as
ever.
- Splinter Cell: Blacklist (2013)
In many ways, Blacklist is a
return to form for the Splinter Cell series. Sam Fisher is a
stealthy government agent operating from the shadows once again,
protecting the USA from bad guys abroad as he runs his own agency,
Fourth Echelon. This game continues to rock my socks off with its
level variety, its high degree of customization, the multitude of
gadgets, a great villain, and the cool takedown animations. There are
rewards and incentives for all play styles, whether you'd prefer to
stay silent and leave no trace or if you'd rather just kill everyone
in sight. For the first time side missions are included, which
provide fun extra challenges and – together with the different play
styles – dramatically increases Blacklist's replay value.
The controls are easily understood and are the most intuitive yet.
Nevertheless, some might say this game is dumbed down because of all
the tooltip icons, waypoints, and ever-present indicators of all
kinds. It is true, there are some things worth complaining about.
There are some levels that seem too easy. But on the other hand,
enemy dogs will be the bane of your existence (especially if you're
going for a Ghost style of play). They are una-freaking-voidable;
they will always spot you every time! There's also a bunch of
content on the disc that remains locked unless you pay for it again
online, which is stupid. But now let's address the elephant in the
room: Michael Ironside is no longer the voice of Sam Fisher. Since
Ironside's too old to do motion-capture, they replaced him with some
guy named Eric Johnson who does a passable job, but still... But you
know, the overall product is such a thrill to play that I'm willing
to forgive all these shortcomings. Blacklist is just that
good.
- Splinter Cell: Chaos Theory (2005)
Was there ever any doubt? Chaos
Theory is the best ever Splinter Cell game. For the first
time in the series, you were given full control over Sam Fisher's
mission performance. It wasn't like earlier games where the player
was hindered by awkward controls, wonky animations, or clunky
actions. And it wasn't like the following Splinter Cell games
where omnipresent tooltip icons and directions treat you like you're
a n00b who doesn't know what he's doing. No, Chaos Theory
treated you like an adult. It updated and refined everything good
from the first two games to perfection. For example, you can now
melee attack an enemy from any side (both lethally and non-lethally)
and if you've missed something you can pretty much always turn around
and navigate all the way back to it. This third Splinter Cell
game also gave players complete freedom in how to execute their
missions with (mostly) non-linear, open-ended levels. The game was
challenging, but in a fairer way; even in the parts where it seems
that they're trying to force you into action, there's still multiple
options for getting through quietly. This increased playability is
heightened by the introduction of a manual/quick save slot
feature (thank goodness!). The addition of optional objectives and
the mission success rating made replays a must. Aside from having the
best gameplay of any Splinter Cell game, Chaos Theory
also had impressive graphics and by far the series' best soundtrack.
Lastly, the game features the best story that the original trilogy
has to offer, which gives players an intriguing mystery and a curious
look into Sam Fisher's character. It's the one game that gives
players the total package. And that's why Chaos Theory
is the best.
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